Can’t get past the Happy Birthday stage in Bio Inc, Biomedical Plague

I’ve been trying and trying and I just can’t get past the Happy Birthday stage. No matter what path I take or the diseases and risk factors I unleash, my patient just won’t die! I have him on the roads, he’s riddled  with contagion and his systems are failing, but that miserable bastard just won’t die! I mean seriously, how do you come back from lung cancer, a stroke, failed kidneys and a destroyed digestive tract? But like a zombie, he always comes back. Has anyone else gotten past this level? What am I doing wrong? Where do I need to spend my points? Which disease combo is the right one? I get so damn close, but I need one more nail in his coffin to finish this off. I thought I was doing pretty well in the previous levels, but clearly I’m nowhere near as diabolical as I thought I was.

Any help?

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And by the way, if you don’t have a copy, it’s only $0.99. This is some great entertainment for a dollar.
Bio Inc on iTunes

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5 Responses to Can’t get past the Happy Birthday stage in Bio Inc, Biomedical Plague

  • marcus says:

    If you have already reached this part of the game, you should already know that all the other bodily systems fail at a very fast rate when either one of them fail and the victim is being put into the emergency room. So, the strategy that i used was to concentrate fully on bringing only one system down, like in the “call 911” round. The easiest and fastest way to bring down one system is to focus on attacking the nervous system. this is because the diseases on the nervous systems are generally very cheap. Upgrading some of the diseases in the immune section also not only helps to attack the nervous system, but to increase the rate of points collection, so look out for that too. Hypertension and high cholesterol in the “circulatory” section are also cheap – to – buy diseases that helps to increase the DPS on the nervous system. Right before ur victim goes into the surgery room, save up for recovery retardation upgrades like “bad doctor 1 &2”, “nurses and doctor strikes”, “wrong diagnosis” and “syrgical error”. These upgrades stall tome for you in the emergency room so that you will have enough time for the other bodily systems to fail, once the nervous system goes down. This strategy worked for me and i hope it does for you too! 🙂 Good Luck and Have Fun with murder! 🙂

    • Don Pedro says:

      Ok, I see your strategy. I think I tried that approach, but it didn’t quite get me where I needed to be. However, I don’t think I took the same route your describing. I haven’t had a patient on the table in a few so days so now is a good time to try something new. Thanks for the tip!

  • Anonymous says:

    Save points up, and buy Smoker and Old age first. It seems to me that Smoker is what gives you random mutations, and Old Age is obvious. While doing this, spend points on the doctor fear, because until the systems get very weak or very strong diseases, they won’t go to the doctor for a good portion of the entire game.

    Once you bought most of those risk factors, spend points on the Nervous system and Immune system. The immune system can be done earlier, so you can get more points popping up. Once Nervous and Immune are down by around 35, start spending points on the very unexpensive diseases, so others things can start dropping down as well.

    While I’ve never played Happy B-day, every game I’ve played has been finished under 330 days. This is the strategy I use for nearly every game.

  • Tukki says:

    I passed it on Severe by tanking the circulatory system. If I remember correctly, I first upgraded some of the risk factors that gave increased damage to the circulatory system (Overweight, obese, sedentary, heredity, old age) while evolving the first three circulatory diseases (except brain aneurysm). I did not make him a smoker. I gave him chronic stress to start bringing everything else down slowly. I honestly can’t remember if I gave him a heart attack. I was lucky and had a flu epidemic hit. When he went for his check up I evolved Bad Doctors (only the first one) and started adding a cheap disease in each system except immune and renal. I had placebos and malnutrition evolve on their own, luckily. Then I started saving up my points to start bringing the recovery down in the ER. I finished at 360 days and with recovery in the high 80’s. Very close call. I’m so glad I’m done with that level!!! I hope this helps others!

  • Kyle says:

    My strat was to kill him a little bit at first, run down one system and then make everything else fail all at once. Severe level. Though barely made it.

    First 10 were on flu and digestive. Then a bit in circ. then 16 on immunity. 12 on old age. 11 on nervous system, then 8 and 17 on immunity. 16 for lupus nephritis.

    His immunity should be down fast and generate bio points fast. Get bad doctors ASAP.

    The flaw of my start up is that the skeletal system doesn’t get damages fast so you would have to buy time when all other systems fail. Killed mine in 364

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