The Mummy’s Revenge $0.99 – iPhone/iPod Touch
Good graphics and easy upgrades to bigger and better weapons give this game a huge amount of potential. And with the upcoming update that should address the lag issues you have a low priced games that should give many hours of entertainment.
A lot of people are comparing The Mummy’s Revenge with Zombieville, so I guess I will too. Indeed, the games are very similar; grab your weapon of choice, aim it at the undead and blast them all to hell! While Zombieville looks “cartoonish” (which gives it it’s charm), The Mummy has more rendered graphics. It’s neither a benefit or a hinderance, just a difference in how the two games look.
But the gameplay is simple, but effective, shoot the mummy’s, duck into the tombs to find the scarabs, toss grenades at the evil doers who are chasing you, and then when it’s all over, go shopping for bigger and better weapons. Oh yeah, and don’t crack a smile, you lose cool points for that.
The graphics look good, and I really like the ease at which you can upgrade your weapons and buy ammo once the level is done.
Reviewers have raised the issue of lag within the game, and I ran into that myself. There is an update in the queue which should address this problem and add more gameplay. It’s awaiting Apple’s approval from what I can tell.
There are some noteworthy differences to Zombieville. I would like to see a different layout to the controls. Currently, the weapon and how much ammo I have is covered by my right thumb. I ran out of ammo and didn’t realize.
The animation of your character shooting is a little slow. In Zombieville, when you fire, he blasts a zombie. In The Mummy, he moves into position before firing which adds a slight pause. When there is a lot of undead on the screen that slight pause can get you into a whole lot of trouble.
But overall, there is a lot to like about this game. I look forward to the update which should take care of the remaining issues. For $0.99 there is really no reason not to support and encourage the developer to keep adding to the adventure.